Archives July 2021

Session 2: Festival of Creation

Our adventurers set off for Wileforge after being told by Basil ‘Uud of some activity in the city that seemed reminiscent of the Shrouded Alignment. On the way to the large port city, the party encountered a wandering wild cow that fled when approached, thinking it was a dangerous monster.

Once they reached Wileforge, the group split up to investigate the cult activity. Lode and Balkas headed to the local tavern, the Helmshead Inn, and Voir went in search of an enchanter for magic supplies.  After restocking, Voir learned of a second enchanter in town that may have additional information about the mysterious activity that they came to investigate. Jean and Ryfir headed to the Temple of the Cog, and learned more about Erathis, the goddess of civilization, inventions and law, and that the Festival of Creation was the next day. Lode and Balkas asked around for information in the tavern before resorting to drinking lots of ale.  

Once the party regrouped at the tavern, a mysterious hooded figure introduced himself, indicating that his employer, Arcas Swill, wants to meet with the party the next night, after the Festival of Creation.  

At the Festival of Creation, the group competed in several games and won a few small trinkets and prizes. The festivities were interrupted halfway through, however, by a deafening screech. A peryton that had been brought in as part of the festival had escaped from its cage and had begun attacking the festival goers.

Session 1: Danger in Duskwall

Jean, a halfling bard, Voir, a human wizard, Lode, a half-orc barbarian, Ryfir, a human monk and Balkas, a half-elf druid awake in the back of a trading cart. They don’t remember too much about the night before, outside of being at a bar, and having a few drinks. Balkin, the driver of the cart, explains that they’re heading to a small port town called Duskwall, and that there’s a missing young girl named Emily.

He doesn’t have much time to explain before the cart is ambushed by a small band of goblins. The newly formed party makes quick work of the attackers before continuing their way onto the town of Duskwall.

Through some exploration around town, they find that Emily loved to play near Chestanoke Rock, a local natural rock formation. At Chestanoke Rock, the party finds 5 figures chained, using magical manacles, to pillars around a glowing cauldron. The figures all resemble Emily, the missing girl. The party pick one of the figures to release from the chains, but the figure changes into a decrepit looking old man who snaps his fingers, opening the other chains, releasing everyone in the room. The real Emily falls to the ground while the other 3 figures all begin to teleport away.

The party returns Emily to her parents, and before leaving, Jean, convinced that the parents knew something of the figures that vanished, held the parents at knifepoint. Scared, the parents cowered at the threat, and maintained that they knew nothing – only that they’re happy their daughter has returned.

Upon returning to Duskwall, the party encounter a mysterious old elven man, who introduces himself as Basil ‘Uud. Basil warns the party that these figures were mages that were locked away long ago – mages who had served the Dark Prince, Diabulus. He suggests traveling to Wileforge, a nearby city, as there have been rumors that the Shrouded Alignment have been operating out of that city. He explains that the Shrouded Alignment are a cult dedicated to restoring Diabulus to power, and that they’re a dangerous group to look out for.

The party begins heading off toward Wileforge to investigate.