Session 16: The First Leviathan

After finishing with up at the Bareth University of Magic in Ravenbell, we pick up with The Chainbreakers in Draem’s hut as the party listen to possible futures that may await the party. The party asks Draem about some of the drawings and they are not always sure of what the drawings mean. Draem just draws what comes to their mind. Jean looks at a picture of a dragon rolling a history check but does not roll well. He realizes he sees a red dragon but not much more. The party finds another picture, this one of a serpent. Voir immediately recognizes that this is the ancient circular symbol of the leviathan Aesedra. Draem tells the party they don’t know about a leviathan but during mid sentence Draem immediately starts drawing. They hand the new drawing over and has a single symbol on it the parchment.

They talk with Draem more about their safety and decided that the safest place for Draem is exactly where they have always been. Voir speaks with Draem about some drawings he found and Draem told him that the answers he seeks are not from the past but instead answers Voir’s question with a new freshly drawn photo of a hooded man from the future. Voir asks if Draem ever does see or draws this man again to hide the drawing and that Voir shall return for the drawings at a later date. Ryfir asks about clan and father, Draem says that there are some drawings of his clan, but Ryfir is not present in the drawings the way Ryfir thinks he should be. Draem shares a drawing of Ryfir from his first assignment, and Ryfir opens up on his assignment, of killing many, but not feeling bothered about the killings.

The Chainbreakers leaves Draem’s and Tobar leads the party to the manhole cover that leads to the sewer. Tobar tries to pass off that he shall be back to the random passerbys in the market and hops in along with the rest of the party. The party hits their first roadblock of a caved in part of the sewer. Lode helps move some of the rocks that are blocking their way and the party continues on. They find a soft blue glowing crystal that is a typical resource needed for potions. Voir makes a bet with Lode that he can not carry 8 pieces of the crystals in his bag. Lode immediately starts loading the crystals into his bag and stands up. A defeated Voir sarcastically says to Lode that he was wrong, and that he is a big enough man to tell him so. Lode asks if this means they can finally share a bed together, but Voir counters with if Lode continues to hold them he will give Lode half, but not being to specific on what “half” meant. Lode again counters with half a bunk? Voir agrees but Lode must continue to carry the rocks and must not lose a single one.

Tobar continue to lead the way and leads them to the mural. Tobar tells the party we must speak the name and it will open. Ryfir says, “Aesedra!” but nothing happens at first. Suddenly the staircase sinks into the ground leading the party farther underground. The party sees another blue glow, different then the one they just saw. This leads to a reflecting pool. A glowing symbol at the bottom reflecting pool lights up a structure on the other side of the pool with a stair case leading up. The party looks for a way across, but Jean has a bad feeling about stepping into the water. Ryfir uses shadow step to crosses the water, while its decided that the party will cross the water. Jean hops on Lodes back, Tobar rides on Smokys back and Voir walks besides them through the pool and up the stair case.

The party finds a entrance to the temple, but above it they see a huge serpent head mounted above the door which resembles Aesedra. Jean raises his hands and tries to start summoning Aesedra, but Voir immediately stops him, annoyed that Jean wouldn’t consult the group before doing something. As he does this a staircase illuminates in the doorway above. Voir starts casting detect magic and detects all types of magic around him. True to the legend, he realizes that the location of this temple is on a magical ley line. The party continues down into a room with 5 pedestals. Voir and Ryfir inspect the pedestal and ask Lode to put on of the stones he is carrying onto the pedestal. Nothing happens and Voir takes the stone and hands it back to Lode for safekeeping.

Jean puts his hand on a pedestal and looks at the wall and notices something on the wall telling him to say a truth no one knows about, in turn this will help solve the puzzle. Jean announces that he killed a man in his sleep and his pedestal recesses back into the ground. Ryfir says he stole 2 things earlier in the shop, and his pedestal recessed as well. Tobar and Voir mumbled something and both theirs recessed. Lode confesses he left people who needed him in their time of need. All the pedestals recess and the north and south-east door open but not the one that leads up from where they came.

The party heads north and find a room with a pressure plate noticed by Tobar and Jean. They send Voir ahead for a “buff” he can receive, but he doesn’t fall for it. The party pushes forward, being extra cautious on where they step and they come to a wooden bridge. Everyone barely crosses safely, as the bridge begins to crumble beneath them. As they continue to explore, Lode stumbles upon a door hiding a skeleton equipped with bracers of archery.

Session 7: The Deserted Town

We pick up with the Chainbreakers as they start to cut bodies down and lay them to rest in Veritas. Voir checks on a few houses to find them deserted as the party decides if they should check on Lady Levantra, the Baroness of Veritas, or to go to bed and worry about it at daybreak.


Voir checks for Illusionary spells, rolls a 13 on his arcana check and finds a small illusion coming from the tavern. The party investigates this new lead and finds a door behind the bar. Balkas is able to quietly open the door and the party delves into the basement of the tavern only to run straight into a cocked crossbow wielded by the Valor Guard.
Questioning starts and the party finds out that the Mistcallers came into town a few days prior, and that shortly after, citizens of the town were being kidnapped and taken from their homes.

The Chainbreakers find that this group of citizens are not alone and there is another group hiding somewhere in the town. The party decides that they need to start evacuating this group from the town and rush them to Ytterheim the next closest town in the morning.

Jean asks the lead guard for his name and rank and gives his first field promotion to Fenton from Conscript to Cadet. They talk with Tyrrath and he voices his concerns about the undead. Gaius and Balkas decide it may behoove the party to scout the town out during the night to assess Tyrrath’s concerns. Jean voices his concerns to Balkas and has a heart felt conversation with Balkas about his worries of them going out at night. Balkas talks with Gaius and they decide that Balkas alone will go out tonight, so Gaius may rest all while Jean plays Balkas a little song for good luck.

Balkas heads out as the party starts their long rest. Balkas turns into a dire wolf and starts exploring the city. He moves to the center of the city and finds the pile of corpses that Fenton spoke of. He turns his sights north to Levantra’s estate and tries to sneak his way towards his goal. Along the way he hears voices a few streets over, but ignores it keeping true to his promise to stay safe to Jean. He hops the fence and peers into the front door of the house looking for any signs of life. All looks normal and nothing looks disturbed, with a few mins left before he needs to head back he heads to the edge of forest and prays to his goddess. He repents for his prior mistakes and asks for her guidance, love and safety of the Chainbreakers. As he finishes praying, his observes a slight breeze and knows his goddess heard his prayer and she still walks with him. With this great news, he returns to the basement.

Back in basement, we find out Lode left his home due to his father threatening to kill him and explains to Tyrrath, he is not the brightest but makes up for it with this strength during their time on watch. Jean and Gaius take the second watch and talk about Zorander Rex and the mercenary group he travels with. Gaius shares he use to protect convoys with his father, but his father had bigger ideas for him. Jean shares that his god, Rao, came to rescue him during an attack on his ship, and that he was the sole survivor of his crew. He explains the creation of his lute, Umisora, meaning air and water, and how it was created from the wood of his old ship as well as the air ship that collided with his.

As the watches end, the whole party falls asleep during the last watch, gaining their strength for the challenges that await them the following day.